Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stormcaller of Keranos

2R · Creature — Human Shaman

Haste {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2

Similar cards

Color identity:
NameManaTypeText
Seeker of Slaanesh 3RCreature — Demon Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able. 3/3
Mountain Mover 2RArtifact — Vehicle Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3
Firbolg Flutist 4RRCreature — Giant Bard Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 4/4
Haunted Cloak 3Artifact — Equipment Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Fortune Thief 4RCreature — Human Rogue Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 0/1
Tentative Connection 3RSorcery This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Asari Captain 3RWCreature — Human Samurai Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3
Necropouncer 6Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +3/+1 and has haste. Equip {2}
Ixalli's Diviner 1GCreature — Human Druid When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 0/3
Skizzik 3RCreature — Elemental Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it. 5/3
Page 100