M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Mausoleum Wanderer | U | Creature — Spirit | Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. 1/1 |
Brotherhood Scribe | 1W | Creature — Human Artificer | Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn. 1/3 |
Daxos's Torment | 3B | Enchantment | Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. |
Foundry Champion | 4RW | Creature — Elemental Soldier | When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4 |
Akoum Stonewaker | 1R | Creature — Human Shaman | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step. 2/1 |
Tempest Djinn | UUU | Creature — Djinn | Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4 |
Haazda Officer | 2W | Creature — Human Soldier | When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
Crackling Club | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature. |
Atzocan Archer | 2G | Creature — Human Archer | Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) 1/4 |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |