Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stormrider Spirit

4U · Creature — Spirit

Flash Flying 3/3

Similar cards

Color identity:
NameManaTypeText
Skywarp Skaab 3UUCreature — Zombie Drake Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. 2/5
Séance 2WWEnchantment At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Ranger's Hawk WCreature — Bird Flying {3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) 1/1
Acid-Spewer Dragon 5BCreature — Dragon Flying, deathtouch Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3
Sweep the Skies XUUSorcery Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
Faerie Macabre 1BBCreature — Faerie Rogue Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2
Sun-Crested Pterodon 4WCreature — Dinosaur Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. 2/5
Mirror Wall 3UCreature — Wall Defender (This creature can't attack.) {W}: Mirror Wall can attack this turn as though it didn't have defender. 3/4
Shadowborn Demon 3BBCreature — Demon Flying When Shadowborn Demon enters the battlefield, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. 5/6
Discordant Spirit 2BRCreature — Spirit At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. 2/2
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