M:tG card similarity search
U · Creature — Human Wizard
{W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Drana's Chosen | 3B | Creature — Vampire Shaman Ally | Cohort — {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token. 2/2 |
| Urborg Justice | BB | Instant | Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn. |
| Seek | WB | Instant | Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles. |
| Gorging Vulture | 2B | Creature — Bird | Flying When Gorging Vulture enters the battlefield, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.) 2/2 |
| Leering Gargoyle | 1WU | Creature — Gargoyle | Flying {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. 2/2 |
| North Pole Research Base | Plane — Earth | At the beginning of your upkeep, target opponent draws a card and creates a Treasure token. Whenever chaos ensues, create a 2/2 white Alien creature token. When you do, tap target nontoken creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
| Thrilling Discovery | RW | Sorcery | You gain 2 life. Then you may discard two cards. If you do, draw three cards. |
| Terror of the Peaks | 3RR | Creature — Dragon | Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target. 5/4 |
| A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |
| Soul Kiss | 2B | Enchantment — Aura | Enchant creature {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn. |