Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stormscape Apprentice

U · Creature — Human Wizard

{W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. 1/1

Similar cards

Color identity:
NameManaTypeText
Misery Charm BInstant Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
Sol'Kanar the Tainted 2UBRLegendary Creature — Elemental Demon At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar the Tainted deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control. 5/5
Demonic Lore 2BEnchantment When Demonic Lore enters the battlefield, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
Sauron, the Lidless Eye 3BRLegendary Creature — Avatar Horror When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life. 4/4
Gray Merchant of Asphodel 3BBCreature — Zombie When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 2/4
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
Deadly Riposte 1WInstant Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Callous Bloodmage 2BCreature — Vampire Warlock When Callous Bloodmage enters the battlefield, choose one — • Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard. 2/1
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Ashenmoor Liege 1B/RB/RB/RCreature — Elemental Knight Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1
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