Card Codex

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17 May 2024: Card library updated.

Story Circle

1WW · Enchantment

As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Similar cards

Color identity:
NameManaTypeText
Charm Peddler WCreature — Human Spellshaper {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. 1/1
Bone Mask 4Artifact {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Eye for an Eye WWInstant The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Penance 2WEnchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Reverse Damage 1WWInstant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Seasoned Tactician 2WCreature — Human Advisor {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/3
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Intervention Pact 0Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Auriok Replica 3Artifact Creature — Cleric {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. 2/2
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
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