M:tG card similarity search
2G · Instant
Choose one — • Put two +1/+1 counters on target creature you control. • Put two lore counters on target Saga you control. The next time one or more enchantment creatures enter the battlefield under your control this turn, each enters with two additional +1/+1 counters on it.
Name | Mana | Type | Text |
---|---|---|---|
Hunter of Eyeblights | 3BB | Creature — Elf Assassin | When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. 3/3 |
Brotherhood Outcast | 2W | Creature — Human Soldier | When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/2 |
Cabaretti Charm | RGW | Instant | Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens. |
Supply Runners | 4W | Creature — Dog | When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. 2/2 |
Alley Evasion | W | Instant | Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand. |
Ojutai's Command | 2WU | Instant | Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card. |
Forge of Heroes | Land | {T}: Add {C}. {T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker. | |
Temporal Cascade | 5UU | Sorcery | Choose one — • Each player shuffles their hand and graveyard into their library. • Each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) |
Leading Performance | 1W | Sorcery | Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters. |
Deafening Clarion | 1RW | Sorcery | Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn. |