M:tG card similarity search
2BB · Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Viconia, Nightsinger's Disciple | 1B | Legendary Creature — Elf Cleric | Specialize {2} {1}: Exile target card from a graveyard. 2/3 |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
Ruthless Technomancer | 3B | Creature — Human Wizard | When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0. 2/4 |
Fade Away | 2U | Sorcery | For each creature, its controller sacrifices a permanent unless they pay {1}. |
Queza, Augur of Agonies | 1WUB | Legendary Creature — Cephalid Advisor | Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4 |
Propagator Primordium | 1G | Creature — Fungus | When Propagator Primordium enters the battlefield, conjure two cards named Propagator Primordium into your graveyard. At the beginning of your upkeep, put a spore counter on Propagator Primordium. Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield. 3/3 |
Once and Future | 3G | Instant | Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future. |
Shefet Dunes | Land — Desert | {T}: Add {C}. {T}, Pay 1 life: Add {W}. {2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery. | |
Skullmead Cauldron | 4 | Artifact | {T}: You gain 1 life. {T}, Discard a card: You gain 3 life. |
Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |