Card Codex

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17 May 2024: Card library updated.

Strandwalker

5 · Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4}

Similar cards

Color identity:
NameManaTypeText
A-Dwarfhold Champion 1WCreature — Dwarf Warrior Ward {1} As long as Dwarfhold Champion is equipped, it gets +0/+2. 3/1
Jadecraft Artisan 3GCreature — Merfolk Shaman When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. 3/3
Clutch of Undeath 3BBEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Sword of Feast and Famine 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Hard Cover UEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card."
Fearsome Temper 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn."
Genetic Recombinator Artifact — Contraption Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
Baloth Pup 1GCreature — Beast Baloth Pup has trample as long as it has a +1/+1 counter on it. 3/1
Aspect of Hydra GInstant Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
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