Card Codex

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17 May 2024: Card library updated.

Strange Augmentation

B · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Artful Maneuver 1WInstant Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Prey's Vengeance GInstant Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Protect 2WInstant Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Cranial Plating 2Artifact — Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1}
Astral Steel 2WInstant Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sadistic Glee BEnchantment — Aura Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Dirty Wererat 3BCreature — Human Rat Minion {B}, Discard a card: Regenerate Dirty Wererat. Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. 2/3
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Forced Adaptation GEnchantment — Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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