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17 May 2024: Card library updated.

Strange Augmentation

B · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Similar cards

Color identity:
NameManaTypeText
Knowledge Is Power 3WUEnchantment Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Urge to Feed BBInstant Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Generous Visitor GCreature — Spirit Whenever you cast an enchantment spell, put a +1/+1 counter on target creature. 1/1
Mudbrawler Cohort 1RCreature — Goblin Warrior Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. 1/1
Evasive Action 1UInstant Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Gravel-Hide Goblin 1RCreature — Goblin Shaman {3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn. 2/1
Goblin Gaveleer RCreature — Goblin Warrior Trample Goblin Gaveleer gets +2/+0 for each Equipment attached to it. 1/1
Chaotic Strike 1RInstant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
Festercreep 1BCreature — Elemental Festercreep enters the battlefield with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. 0/0
Knight of Dusk's Shadow 1BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2
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