Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stranglehold

3R · Enchantment

Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.

Similar cards

Color identity:
NameManaTypeText
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Tomik, Distinguished Advokist WWLegendary Creature — Human Advisor Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. 2/3
Chainer's Edict 1BSorcery Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Rune of Protection: Green 1WEnchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
Florian, Voldaren Scion 1BRLegendary Creature — Vampire Noble First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn. 3/3
Genesis of the Daleks 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
S.N.E.A.K. Dispatcher 1UCreature — Human Spy {2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. 2/1
Temporary Truce 1WSorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Truce 2WInstant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Rune of Protection: White 1WEnchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
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