M:tG card similarity search
3 · Artifact — Equipment
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Shimian Specter | 2BB | Creature — Specter | Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. 2/2 |
Final Death | 4B | Instant | Exile target creature. |
Final Reward | 4B | Instant | Exile target creature. |
Unmake | W/BW/BW/B | Instant | Exile target creature. |
Trostani's Judgment | 5W | Instant | Exile target creature, then populate. (Create a token that's a copy of a creature token you control.) |
Archdruid's Charm | GGG | Instant | Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment. |
The Great Aurora | 6GGG | Sorcery | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. |
Assemble the Team | BG | Sorcery | Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle. |
Eerie Procession | 2U | Sorcery — Arcane | Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle. |
Slithery Stalker | 1BB | Creature — Nightmare Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1 |