M:tG card similarity search
1 · Artifact Creature — Golem
When an opponent casts a creature spell, sacrifice Straw Golem. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Aven Interrupter | 1WW | Creature — Bird Rogue | Flash Flying When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast. 2/2 |
Sphere of Resistance | 2 | Artifact | Spells cost {1} more to cast. |
Ominous Lockbox | 1U | Artifact — Clue | As Ominous Lockbox enters the battlefield, secretly choose a number between 1 and 20. When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy. {2}, Sacrifice Ominous Lockbox: Draw a card. |
Invert the Skies | 3G/U | Instant | Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.) |
Priority Avenger | 3W | Creature — Bird Wizard | Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4 |
Lightbringer | 2W | Creature — Kor Rebel | {T}, Sacrifice Lightbringer: Exile target black creature. 2/2 |
Emrakul, the Promised End | 13 | Legendary Creature — Eldrazi | This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants 13/13 |
Arboria | 2GG | World Enchantment | Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |
Dash Hopes | BB | Instant | When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell. |
Justice | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. |