Card Codex

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17 May 2024: Card library updated.

Stream of Unconsciousness

U · Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Similar cards

Color identity:
NameManaTypeText
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Merfolk Seer 2UCreature — Merfolk Wizard When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card. 2/2
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
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Merfolk Pupil 1UCreature — Merfolk Wizard When Merfolk Pupil enters the battlefield, draw a card, then discard a card. {1}{U}, Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card. 1/1
Merfolk Looter 1UCreature — Merfolk Rogue {T}: Draw a card, then discard a card. 1/1
Wrench WArtifact — Clue Equipment Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature." {2}, Sacrifice Wrench: Draw a card. Equip {2}
Lock and Load 2USorcery Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Nimble Innovator 3UCreature — Vedalken Artificer When Nimble Innovator enters the battlefield, draw a card. 2/2
Robe of Stars 1WArtifact — Equipment Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
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