Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Street Riot

4R · Enchantment

As long as it's your turn, creatures you control get +1/+0 and have trample.

Similar cards

Color identity:
NameManaTypeText
Flayer Husk 1Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}
Sickleslicer 3Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip {4}
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Barreling Attack 2RRInstant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Unnerving Assault 2U/RInstant Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell. (Do both if {U}{R} was spent.)
Topiary Panther 4GGCreature — Plant Cat Trample Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 6/5
Gnawing Crescendo 2RInstant Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Expedition Champion 2RCreature — Human Warrior Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3
Charge Across the Araba 4WInstant — Arcane Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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