Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Street Riot

4R · Enchantment

As long as it's your turn, creatures you control get +1/+0 and have trample.

Similar cards

Color identity:
NameManaTypeText
Neck Breaker Creature — Werewolf Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. 4/3
Dauntless River Marshal 1WCreature — Human Soldier Dauntless River Marshal gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature. 2/1
Treetop Ambusher 1GCreature — Elf Berserker Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. 2/1
Radiant Essence 1GWCreature — Spirit Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3
Goblin Tomb Raider RCreature — Goblin Pirate As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. 1/2
Wyll of the Fey Pact 3RRGLegendary Creature — Human Warlock When this creature specializes, you may sacrifice another creature or an artifact. If you do, Wyll of the Fey Pact perpetually gets +3/+3 and gains trample. 5/5
Gate Hound 2WCreature — Dog Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1
Nimble Mongoose GCreature — Mongoose Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. 1/1
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
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