Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Street Riot

4R · Enchantment

As long as it's your turn, creatures you control get +1/+0 and have trample.

Similar cards

Color identity:
NameManaTypeText
Goblin War Drums 2REnchantment Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Fabrication Module 3Artifact Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.
Disrupt Decorum 2RRSorcery Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Fistful of Force 1GInstant Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Roughshod Mentor 5GCreature — Giant Warrior Green creatures you control have trample. 5/4
Judith, the Scourge Diva 1BRLegendary Creature — Human Shaman Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target. 2/2
Unchained Berserker 1RCreature — Human Berserker Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Unchained Berserker gets +2/+0 as long as it's attacking. 1/1
Aerial Engineer 2WUCreature — Human Artificer As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4
Drogskol Captain 1WUCreature — Spirit Soldier Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Knight Exemplar 1WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.) 2/2
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