Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Street Wraith

3BB · Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) 3/4

Similar cards

Color identity:
NameManaTypeText
Jasmine Seer 3WCreature — Human Wizard {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. 1/1
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Vodalian Mage 2UCreature — Merfolk Wizard {U}, {T}: Counter target spell unless its controller pays {1}. 1/1
Inspiring Commander 4WWCreature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Rust Elemental 4Artifact Creature — Elemental Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. 4/4
Multiform Wonder 5Artifact Creature — Construct When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. 3/3
Thermokarst 1GGSorcery Destroy target land. If that land was a snow land, you gain 1 life.
Absolving Lammasu 4WCreature — Lammasu Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) 4/3
Dalek Drone 3BBArtifact Creature — Dalek Flying, menace Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life. 3/3
Invoke Despair 1BBBBSorcery Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Page 152