Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Strength of Arms

W · Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Similar cards

Color identity:
NameManaTypeText
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Gods' Hall Guardian 5WCreature — Cat Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/6
Haunted Angel 2WCreature — Angel Flying When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying. 3/3
Horned Helm 2Artifact — Equipment Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Gelatinous Genesis XXGSorcery Create X X/X green Ooze creature tokens.
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Tenth District Veteran 2WCreature — Human Soldier Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control. 2/3
Ray of Enfeeblement BInstant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Swift Justice WInstant Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Page 265