M:tG card similarity search
W · Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Name | Mana | Type | Text |
---|---|---|---|
Outlaws' Merriment | 1RWW | Enchantment | At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target." |
Revered Dead | 1W | Creature — Spirit Soldier | {W}: Regenerate Revered Dead. 1/1 |
Yew Spirit | 4G | Creature — Spirit Treefolk | {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3 |
Wild Defiance | 2G | Enchantment | Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. |
Skyspear Cavalry | 3WW | Creature — Human Soldier | Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |
Welkin Guide | 4W | Creature — Bird Cleric | Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2 |
Ordered Migration | 3WU | Sorcery | Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control. |
Castle Embereth | Land | Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn. | |
Sigil Captain | 1GWW | Creature — Rhino Soldier | Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3 |
Elite Skirmisher | 2W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1 |