M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Name | Mana | Type | Text |
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Steeling Stance | 1WW | Instant | Creatures you control get +1/+1 until end of turn. Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.) |
A Real Handful | 3B | Creature — Alien Child Guest | As long as one or more hands are touching A Real Handful, it gets +2/+2. As long as two or more hands are touching A Real Handful, it has menace. As long as three or more hands are touching A Real Handful, it has lifelink. 1/1 |
Unholy Indenture | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. |
A-Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
Conqueror's Flail | 2 | Artifact — Equipment | Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip {2} |
Malicious Intent | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Target creature can't block this turn." |
Epiphany Storm | R | Enchantment — Aura | Enchant creature Enchanted creature has "{R}, {T}, Discard a card: Draw a card." |
Revoke Privileges | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack, block, or crew Vehicles. |
Huntmaster Liger | 3W | Creature — Cat | Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated. 3/4 |
Pre-War Formalwear | 2W | Artifact — Equipment | When Pre-War Formalwear enters the battlefield, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it. Equipped creature gets +2/+2 and has vigilance. Equip {3} |