Card Codex

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17 May 2024: Card library updated.

Strength of Isolation

1W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Similar cards

Color identity:
NameManaTypeText
Blessed Orator 3WCreature — Human Cleric Other creatures you control get +0/+1. 1/4
Narcolepsy 1UEnchantment — Aura Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Creeping Trailblazer RGCreature — Elemental Other Elementals you control get +1/+0. {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. 2/2
Swift Justice WInstant Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Shinechaser 1WUCreature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1
In Oketra's Name 1WInstant Zombies you control get +2/+1 until end of turn. Other creatures you control get +1/+1 until end of turn.
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Charisma UUUEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Tide Drifter 1UCreature — Eldrazi Drone Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5
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