M:tG card similarity search
1B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has protection from white. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Name | Mana | Type | Text |
---|---|---|---|
Solitary Camel | 2W | Creature — Camel | Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.) 3/2 |
Invisibility | UU | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by Walls. |
Tattermunge Witch | 1R/G | Creature — Goblin Shaman | {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |
Kor Duelist | W | Creature — Kor Soldier | As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1 |
Krasis Incubation | 2GU | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. {1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature. |
Bearer of Memory | 2G | Enchantment Creature — Human Monk | {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2 |
Sunset Revelry | 1W | Sorcery | If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card. |
Kongming, "Sleeping Dragon" | 2WW | Legendary Creature — Human Advisor | Other creatures you control get +1/+1. 2/2 |
Ultramarines Honour Guard | 3W | Creature — Astartes Warrior | Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Other creatures you control get +1/+1. 2/2 |
Archangel of Strife | 5WW | Creature — Angel | Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3. 6/6 |