Card Codex

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17 May 2024: Card library updated.

Strength of Night

2G · Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Angel of the Dawn 4WCreature — Angel Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Frontline Devastator 3RCreature — Zombie Minotaur Warrior Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {1}{R}: Frontline Devastator gets +1/+0 until end of turn. 3/3
Auratog 1WCreature — Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. 1/2
Flame Spirit 4RCreature — Elemental Spirit {R}: Flame Spirit gets +1/+0 until end of turn. 2/3
Sea Spirit 4UCreature — Elemental Spirit {U}: Sea Spirit gets +1/+0 until end of turn. 2/3
Glory Bearers 3WEnchantment Creature — Human Cleric Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Battlewand Oak 2GCreature — Treefolk Warrior Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3
Cylian Sunsinger 1GCreature — Elf Shaman {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2
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