Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Strength of Unity

3W · Enchantment — Aura

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Coat of Arms 5Artifact Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Granite Grip 2REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Benthic Explorers 3UCreature — Merfolk Scout {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Choking Sands 1BBSorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Blanchwood Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Reins of the Vinesteed 3GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Molten Rain 1RRSorcery Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Feast of Worms 3GGSorcery — Arcane Destroy target land. If that land was legendary, its controller sacrifices another land.
Helm of the Gods 1Artifact — Equipment Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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