Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Strength of Unity

3W · Enchantment — Aura

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Murasa Plane — Zendikar Whenever a nontoken creature enters the battlefield, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target land becomes a 4/4 creature that's still a land.
Strength of Isolation 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Rishadan Dockhand UCreature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land. 1/2
Aether Web 1GEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
A-Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Druid Class 1GEnchantment — Class (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Voyaging Satyr 1GCreature — Satyr Druid {T}: Untap target land. 1/2
Sun Clasp 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Goblin War Paint 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
Primal Visitation 3RGEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 and has haste.
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