Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Strength of Unity

3W · Enchantment — Aura

Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Similar cards

Color identity:
NameManaTypeText
Swashbuckling 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has haste.
Engineered Plague 2BEnchantment As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.
Imprisoned in the Moon 2UEnchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Calming Verse 3GSorcery Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Fetch Quest 5GGSorcery — Adventure Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
Arcane Adaptation 2UEnchantment As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
Destiny Spinner 1GEnchantment Creature — Human Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3
Kindred Dominance 5BBSorcery Choose a creature type. Destroy all creatures that aren't of the chosen type.
Silt Crawler 2GCreature — Beast When Silt Crawler enters the battlefield, tap all lands you control. 3/3
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