M:tG card similarity search
3W · Enchantment — Aura
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Name | Mana | Type | Text |
---|---|---|---|
Cartouche of Strength | 2G | Enchantment — Aura Cartouche | Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample. |
Attune with Aether | G | Sorcery | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get {E}{E} (two energy counters). |
Ruin Ghost | 1W | Creature — Spirit | {W}, {T}: Exile target land you control, then return it to the battlefield under your control. 1/1 |
Pretender's Claim | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
Forbidden Lore | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." |
Verdant Field | 2G | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
Celestial Mantle | 3WWW | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total. |
Binding Grasp | 3U | Enchantment — Aura | Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1. |
Akki War Paint | R | Enchantment — Aura | Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1. |
Thinking Cap | 1 | Artifact — Equipment | Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |