M:tG card similarity search
3W · Enchantment — Aura
Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Name | Mana | Type | Text |
---|---|---|---|
Hope Tender | 1G | Creature — Human Druid | {1}, {T}: Untap target land. {1}, {T}, Exert Hope Tender: Untap two target lands. (An exerted creature won't untap during your next untap step.) 2/2 |
Stench of Evil | 2BB | Sorcery | Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}. |
Anaba Spirit Crafter | 2RR | Creature — Minotaur Shaman | Minotaur creatures get +1/+0. 1/3 |
A-Most Wanted | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, create two Treasure tokens. |
Most Wanted | 2G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens. |
Airtight Alibi | 2G | Enchantment — Aura | Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
Quag Sickness | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 for each Swamp you control. |
Grave Sifter | 5G | Creature — Elemental Beast | When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand. 5/7 |
Natural Affinity | 2G | Instant | All lands become 2/2 creatures until end of turn. They're still lands. |
Second Sunrise | 1WW | Instant | Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. |