Card Codex

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17 May 2024: Card library updated.

Strength-Testing Hammer

1 · Artifact — Equipment

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Similar cards

Color identity:
NameManaTypeText
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Truss, Chief Engineer UBLegendary Creature — Vedalken Rogue Employee Whenever Truss, Chief Engineer enters the battlefield or another creature dies, put a hack counter on Truss. {2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one. 1/3
Due Diligence 2WEnchantment — Aura Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.
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Moldgraf Monstrosity 4GGGCreature — Insect Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. 8/8
Conjurer's Mantle 1WArtifact — Equipment Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}
Shaper Parasite 1UUCreature — Illusion Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. 2/3
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
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