M:tG card similarity search
1 · Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Witch-king, Bringer of Ruin | 4BB | Legendary Creature — Wraith Noble | Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. 5/3 |
Big Boa Constrictor | 3B | Host Creature — Snake | When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. 1/2 |
Burlfist Oak | 2GG | Creature — Treefolk | Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn. 2/3 |
Voja, Jaws of the Conclave | 2RGW | Legendary Creature — Wolf | Vigilance, trample, ward {3} Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. 5/5 |
Storvald, Frost Giant Jarl | 4GWU | Legendary Creature — Giant | Ward {3} Other creatures you control have ward {3}. Whenever Storvald enters the battlefield or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn. 7/7 |
Tomakul Phoenix | 1RR | Creature — Phoenix | Flying, haste When Tomakul Phoenix dies, it perpetually gets +2/+2. At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield. 2/2 |
Necrosynthesis | 1B | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order. |
Incite Insight | XUU | Sorcery | Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) |
Congregation Gryff | 1GW | Creature — Hippogriff Mount | Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 1/4 |
The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |