M:tG card similarity search
2 · Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Name | Mana | Type | Text |
---|---|---|---|
A Good Thing | 4WB | Enchantment | Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
Imprison | B | Enchantment — Aura | Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. |
Trade Secrets | 1UU | Sorcery | Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose. |
A-Incriminate | B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. |
Incriminate | 1B | Sorcery | Choose two target creatures controlled by the same player. That player sacrifices one of them. |
Havengul Lich | 3UB | Creature — Zombie Wizard | {1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4 |
Quandrix Apprentice | GU | Creature — Human Wizard | Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order. 2/2 |
Spreading Flames | 6R | Instant | Spreading Flames deals 6 damage divided as you choose among any number of target creatures. |
Faith's Fetters | 3W | Enchantment — Aura | Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. |
Eunuchs' Intrigues | 2R | Sorcery | Target opponent chooses a creature they control. Other creatures they control can't block this turn. |