Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Strionic Resonator

2 · Artifact

{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Similar cards

Color identity:
NameManaTypeText
Ecstatic Electromancer 1U/RU/RCreature — Goblin Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3
Mountain Goat RCreature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Zodiac Goat RCreature — Goat Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 1/1
Dreamcatcher UCreature — Spirit Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. 1/1
Decisions, Decisions 3USorcery Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Deadly Rollick 3BInstant If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Cold-Eyed Selkie 1G/UG/UCreature — Merfolk Rogue Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. 1/1
Signal the Clans RGInstant Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Maze Sentinel 5WCreature — Elemental Vigilance Multicolored creatures you control have vigilance. 3/6
You See a Guard Approach UInstant Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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