M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Encampment Keeper | W | Creature — Dog | First strike {7}{W}, {T}, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn. 1/1 |
Clifftop Retreat | Land | Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}. | |
Toxin Sliver | 3B | Creature — Sliver | Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. 3/3 |
Klothys, God of Destiny | 1RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |
Natural Emergence | 2RG | Enchantment | When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
Synod Sanctum | 1 | Artifact | {2}, {T}: Exile target permanent you control. {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. |
Academy Ruins | Legendary Land | {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library. | |
Forced March | XBBB | Sorcery | Destroy all creatures with mana value X or less. |
Horizon Spellbomb | 1 | Artifact | {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |