Card Codex

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17 May 2024: Card library updated.

Stromkirk Condemned

BB · Creature — Vampire Horror

Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Stifle UInstant Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Fallow Wurm 2GCreature — Wurm When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Thundering Wurm 2GCreature — Wurm When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. 4/4
Soulshriek BInstant Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Vivien's Crocodile 2GCreature — Crocodile Spirit Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. 3/3
Fool's Tome 4Artifact {2}, {T}: Draw a card. Activate only if you have no cards in hand.
Kusari-Gama 3Artifact — Equipment Equipped creature has "{2}: This creature gets +1/+0 until end of turn." Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Lose Calm 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Drana's Silencer 5BCreature — Vampire Rogue When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
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