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17 May 2024: Card library updated.

Stromkirk Mentor

3B · Creature — Vampire Soldier

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2

Similar cards

Color identity:
NameManaTypeText
Toadstool Admirer GCreature — Ouphe Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {3}{G}: Put a +1/+1 counter on Toadstool Admirer. 1/1
Experiment Five GCreature — Bear Snake Mutant {1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.) 1/1
Energizer 4Artifact Creature — Juggernaut {2}, {T}: Put a +1/+1 counter on Energizer. 2/2
Verdant Automaton 2Artifact Creature — Construct {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2
Chronomaton 1Artifact Creature — Golem {1}, {T}: Put a +1/+1 counter on Chronomaton. 1/1
Basri's Solidarity 1WSorcery Put a +1/+1 counter on each creature you control.
Inspiring Roar 3WSorcery Put a +1/+1 counter on each creature you control.
Titania's Boon 3GSorcery Put a +1/+1 counter on each creature you control.
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
Ruins of Oran-Rief Land Ruins of Oran-Rief enters the battlefield tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
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