Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stronghold Gambit

1R · Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Similar cards

Color identity:
NameManaTypeText
Geistpack Alpha 3GCreature — Wolf Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4
Redemption Choir 2WWCreature — Vampire Cleric Lifelink Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/3
Mesmeric Glare 2UInstant — Adventure Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
Minor Misstep UInstant Counter target spell with mana value 1 or less.
Thoughtbind 2UInstant Counter target spell with mana value 4 or less.
Tinker 2USorcery As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Flower G/WSorcery Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.
Lotus Vale Land If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color.
Holy Avenger 2WArtifact — Equipment Equipped creature has double strike. Whenever equipped creature deals combat damage, you may put an Aura card from your hand onto the battlefield attached to it. Equip {2}{W}
Auntie's Hovel Land As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. {T}: Add {B} or {R}.
Page 162