M:tG card similarity search
1R · Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Animist's Awakening | XG | Sorcery | Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
Stain the Mind | 4B | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles. |
Serum Powder | 3 | Artifact | {T}: Add {C}. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) |
Soldevi Adnate | 1B | Creature — Human Cleric | {T}, Sacrifice a black or artifact creature: Add an amount of {B} equal to the sacrificed creature's mana value. 1/2 |
X | UB | Legendary Creature — Human Spy | As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost. 2/2 |
Colossal Chorus | 6GG | Sorcery — Chorus | Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1. |
Grim Tutor | 1BB | Sorcery | Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. |
Custodi Squire | 4W | Creature — Spirit Cleric | Flying Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand. 3/3 |
Flickering Ward | W | Enchantment — Aura | Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. |
Emrakul's Influence | 2GG | Enchantment | Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards. |