M:tG card similarity search
1R · Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
Name | Mana | Type | Text |
---|---|---|---|
Guardian Archon | 4WW | Creature — Archon | Flying As Guardian Archon enters the battlefield, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once. 5/5 |
Shimian Specter | 2BB | Creature — Specter | Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles. 2/2 |
Dark Confidant | 1B | Creature — Human Wizard | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
Innocuous Researcher | 3G | Creature — Centaur Detective | Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn. 3/4 |
Ivy Seer | 3G | Creature — Elf Wizard | {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way. 1/1 |
Priority Boarding | 2R | Enchantment | Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn. |
The Great Aurora | 6GGG | Sorcery | Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora. |
Struggle for Sanity | 2BB | Sorcery | Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard. |
Sin Collector | 1WB | Creature — Human Cleric | When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. 2/1 |
Inquisition | 2B | Sorcery | Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. |