Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stronghold Zeppelin

2UU · Creature — Human

Flying Stronghold Zeppelin can block only creatures with flying. 3/3

Similar cards

Color identity:
NameManaTypeText
Silhana Ledgewalker 1GCreature — Elf Rogue Hexproof (This creature can't be the target of spells or abilities your opponents control.) Silhana Ledgewalker can't be blocked except by creatures with flying. 1/1
Amphibious Kavu 2GCreature — Kavu Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. 2/2
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Gang of Elk 5GCreature — Elk Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Frenetic Raptor 5RCreature — Dinosaur Beast Beasts can't block. 6/6
Riveteers Decoy 1GCreature — Human Warrior Riveteers Decoy must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1
Plague Wight 1BCreature — Zombie Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1
Shambling Remains 1BRCreature — Zombie Horror Shambling Remains can't block. Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3
Cloudheath Drake 4UArtifact Creature — Drake Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3
Bedlam 2RREnchantment Creatures can't block.
Page 69