Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Structural Assault

3RR · Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

Similar cards

Color identity:
NameManaTypeText
Evaporate 2RSorcery Evaporate deals 1 damage to each white and/or blue creature.
Weldfast Wingsmith 3UCreature — Human Artificer Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. 3/3
Soramaro, First to Dream 4UULegendary Creature — Spirit Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card. */*
Screeching Silcaw 1UCreature — Bird Flying Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards. 1/2
Sanctum Guardian 1WWCreature — Human Cleric Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4
Surveillance Monitor 3UCreature — Vedalken Detective When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying. 3/3
Touch and Go 3RSorcery Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.
Planewide Disaster Phenomenon When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
Shalai and Hallar 1RGWLegendary Creature — Angel Elf Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent. 3/3
Gaea's Will Sorcery Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Page 246