M:tG card similarity search
1U · Creature — Human Wizard
When Student of Elements has flying, flip it. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Drannith Stinger | 1R | Creature — Human Wizard | Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2 |
Roofstalker Wight | 1B | Creature — Zombie | {1}{U}: Roofstalker Wight gains flying until end of turn. 2/1 |
Agent of Stromgald | R | Creature — Human Knight | {R}: Add {B}. 1/1 |
Paradise Druid | 1G | Creature — Elf Druid | Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1 |
Blood Petal Celebrant | 1R | Creature — Vampire | Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 2/1 |
Knife | R | Artifact — Clue Equipment | As long as it's your turn, equipped creature gets +1/+0 and has first strike. {2}, Sacrifice Knife: Draw a card. Equip {2} |
Cathedral Acolyte | 1G | Creature — Human Cleric | Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2 |
Honored Hierarch | G | Creature — Human Druid | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color." 1/1 |
Spy Kit | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip {2} |
Solitary Defiance | 2U | Enchantment | As long as you control exactly one creature, that creature has vigilance and ward {2}. Whenever a creature you control attacks alone, seek two nonland cards, then discard a card. |