Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Student of Ojutai

3W · Creature — Human Monk

Whenever you cast a noncreature spell, you gain 2 life. 2/4

Similar cards

Color identity:
NameManaTypeText
Cleric Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Mundungu 1UBCreature — Human Wizard {T}: Counter target spell unless its controller pays {1} and 1 life. 1/1
Devoted Retainer WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Inner-Chamber Guard 1WCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2
Ronin Cavekeeper 5RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3
Samurai Enforcers 4WWCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4
Dark Apostle 3RCreature — Astartes Warlock Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Wagon Wrecker 1RCreature — Ogre Mercenary Menace Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you lose 2 life." 2/1
Hallowed Priest 1WCreature — Human Cleric Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1
Multani's Presence GEnchantment Whenever a spell you've cast is countered, draw a card.
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