M:tG card similarity search
· Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Name | Mana | Type | Text |
---|---|---|---|
Talisman of Resilience | 2 | Artifact | {T}: Add {C}. {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. |
Talisman of Unity | 2 | Artifact | {T}: Add {C}. {T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you. |
Underground River | Land | {T}: Add {C}. {T}: Add {U} or {B}. Underground River deals 1 damage to you. | |
Yavimaya Coast | Land | {T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you. | |
Tibalt, Cosmic Impostor | 5BR | Legendary Planeswalker — Tibalt | As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add {R}{R}{R}. Loyalty 5 |
Death Cloud | XBBB | Sorcery | Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands. |
Legion's Chant | 2W | Sorcery — Chorus | Starting intensity 3 Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity. All Chorus cards you own intensify by 1. |
Marath, Will of the Wild | RGW | Legendary Creature — Elemental Beast | Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0. 0/0 |
Rogues' Gallery | 2B | Sorcery | For each color, return up to one target creature card of that color from your graveyard to your hand. |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |