M:tG card similarity search
3B · Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1. Exile Stunning Reversal.
Name | Mana | Type | Text |
---|---|---|---|
Stigma Lasher | RR | Creature — Elemental Shaman | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2 |
Bastion of Remembrance | 2B | Enchantment | When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
Burn Away | 4R | Instant | Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard. |
Kitsune Healer | 3W | Creature — Fox Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn. 2/2 |
Compost | 1G | Enchantment | Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. |
Tales of the Ancestors | 3U | Sorcery | Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Dogsnail Engine | Artifact — Contraption | Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. | |
Sanguine Brushstroke | 1BB | Enchantment | When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life. |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |
Panacea | 4 | Artifact | {X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn. |