M:tG card similarity search
8 · Artifact Creature — Construct
Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8
| Name | Mana | Type | Text |
|---|---|---|---|
| Lethal Exploit | 1B | Instant | Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.) |
| Reins of Power | 2UU | Instant | Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
| Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
| Coastal Hornclaw | 4U | Creature — Bird | Sacrifice a land: Coastal Hornclaw gains flying until end of turn. 3/3 |
| The Gaffer | 2W | Legendary Creature — Halfling Peasant | At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3 |
| Lava Coil | 1R | Sorcery | Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead. |
| Magma Spray | R | Instant | Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. |
| Puncturing Blow | 2RR | Sorcery | Puncturing Blow deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
| Reduce to Ashes | 4R | Sorcery | Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. |
| Scorchmark | 1R | Instant | Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead. |