M:tG card similarity search
B · Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Name | Mana | Type | Text |
---|---|---|---|
Misinformation | B | Instant | Put up to three target cards from an opponent's graveyard on top of their library in any order. |
Nightmare Incursion | 5B | Sorcery | Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles. |
Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |
Cadaverous Bloom | 3BG | Enchantment | Exile a card from your hand: Add {B}{B} or {G}{G}. |
Questing Phelddagrif | 1GWU | Creature — Phelddagrif | {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4 |
Shadow Slice | 4B | Sorcery | Target opponent loses 3 life. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Angrath, the Flame-Chained | 3BR | Legendary Planeswalker — Angrath | [+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard. Loyalty 4 |
Intrude on the Mind | 3UU | Instant | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
One Ring to Rule Them All | 2BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard. |
Oracle en-Vec | 1W | Creature — Human Wizard | {T}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn. 1/1 |