M:tG card similarity search
G · Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
Name | Mana | Type | Text |
---|---|---|---|
Torch the Tower | R | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. |
Welding Sparks | 2R | Instant | Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. |
Frilled Deathspitter | 2R | Creature — Dinosaur | Enrage — Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker. 3/2 |
Sun-Crowned Hunters | 4RR | Creature — Dinosaur | Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker. 5/4 |
Cabal Slaver | 2B | Creature — Human Cleric | Whenever a Goblin deals combat damage to a player, that player discards a card. 2/1 |
Havoc Demon | 5BB | Creature — Demon | Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn. 5/5 |
Vengeant Earth | 1G | Instant | Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able. |
Ichor Explosion | 5BB | Sorcery | As an additional cost to cast this spell, sacrifice a creature. All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. |
Spark of Creativity | R | Sorcery | Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn. |
Ezuri, Claw of Progress | 2GU | Legendary Creature — Phyrexian Elf Warrior | Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3 |