Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Subdue

G · Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

Similar cards

Color identity:
NameManaTypeText
Enchanter's Bane 1REnchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Wall of Faith 3WCreature — Wall Defender (This creature can't attack.) {W}: Wall of Faith gets +0/+1 until end of turn. 0/5
Wall of Fire 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. 0/5
Wall of Lava 1RRCreature — Wall Defender (This creature can't attack.) {R}: Wall of Lava gets +1/+1 until end of turn. 1/3
Wall of Opposition 3RRCreature — Wall Defender (This creature can't attack.) {1}: Wall of Opposition gets +1/+0 until end of turn. 0/6
Wall of Water 1UUCreature — Wall Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5
Abandon Reason 2RInstant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Etherium Spinner 2UArtifact Creature — Human Wizard Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying. 2/1
Mobile Fort 4Artifact Creature — Wall Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
Walking Wall 4Artifact Creature — Wall Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6
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